The Flask of Althea never runs dry of whiskey, the good stuff. Anyone who drinks from the flask is granted a -1 to all Stress Levels until they fall asleep.
The Whip of the Lazavik grants a +1 bonus against water demons.
Kuma Lisa’s Scarf grants the wearer +1 Intelligence.
The Samovar of the Indrik is a magical item that always dispenses hot water and never runs dry.
The Flame of Hatsadil illuminates up to 10m. When the Flame of Hatsadil is lit any Sentient Being that the light touches transforms 1 Stress [Spirit] into 1 Energy [Spirit].
All sentient beings within a 10m radius of the Ring of Fulu are granted +1 Wisdom, +1 to all Energy Levels, and a -1 to all Stress Levels.
When the music from the Fiddle of Tom Mooar fills the air, all sentient beings that can hear it are granted a -1 to all Stress Levels. The Fiddle of Tom Mooar, illustration by K.K. Harper
The Crown of Eikþyrnir grants the wearer +1 Vitality
These pearls come from the Sea of Swerte. They are a special gift of good fortune from the Duwende’s treasure hoard. This artifact gives a Bonus of +1 Responsibility.
The Ruby of Carbunclo grants a +1 Bonus to Intelligence