The Flask of Althea never runs dry of whiskey, the good stuff. Anyone who drinks from the flask is granted a -1 to all Stress Levels until they fall asleep.
Whip of the Lazavik
The Whip of the Lazavik grants a +1 bonus against water demons.
Kuma Lisa’s Scarf
Kuma Lisa’s Scarf grants the wearer +1 Intelligence.
Samovar of the Indrik
The Samovar of the Indrik is a magical item that always dispenses hot water and never runs dry.
Flame of Hatsadil
The Flame of Hatsadil illuminates up to 10m. When the Flame of Hatsadil is lit any Sentient Being that the light touches transforms 1 Stress [Spirit] into 1 Energy [Spirit].
Ring of Fulu
All sentient beings within a 10m radius of the Ring of Fulu are granted +1 Wisdom, +1 to all Energy Levels, and a -1 to all Stress Levels.
Story Arc: Pray or be Prey
You take a long cold stare at this “friend” of Sahiron’s.. a Tlikæ… You can see the glint of metal behind the spidersilk hood. Bionic of course. Not to be trusted. You feel your breath inhale and you fight your natural impulse to growl. Instead you clench your jaw as your mood darkens. Across the […]
Story Arc: Sanctuary
Your eyes flutter open. . Darkness slowly gives way to a dim soft light. The world feels distant and dreamy. The surreal slowly begins to focus on the only sense you can feel: sight. Now that you see, you understand: this is a color, a soft, hazy blue. Like the sky. It invites you to […]
The Fiddle of Tom Mooar
When the music from the Fiddle of Tom Mooar fills the air, all sentient beings that can hear it are granted a -1 to all Stress Levels. The Fiddle of Tom Mooar, illustration by K.K. Harper
The Crown of Eikþyrnir
The Crown of Eikþyrnir grants the wearer +1 Vitality