The Flask of Althea never runs dry of whiskey, the good stuff. Anyone who drinks from the flask is granted a -1 to all Stress Levels until they fall asleep.
Whip of the Lazavik
The Whip of the Lazavik grants a +1 bonus against water demons.
Samovar of the Indrik
The Samovar of the Indrik is a magical item that always dispenses hot water and never runs dry.
Flame of Hatsadil
The Flame of Hatsadil illuminates up to 10m. When the Flame of Hatsadil is lit any Sentient Being that the light touches transforms 1 Stress [Spirit] into 1 Energy [Spirit].
Ring of Fulu
All sentient beings within a 10m radius of the Ring of Fulu are granted +1 Wisdom, +1 to all Energy Levels, and a -1 to all Stress Levels.
The Fiddle of Tom Mooar
When the music from the Fiddle of Tom Mooar fills the air, all sentient beings that can hear it are granted a -1 to all Stress Levels. The Fiddle of Tom Mooar, illustration by K.K. Harper
The Crown of Eikþyrnir
The Crown of Eikþyrnir grants the wearer +1 Vitality
Duwende’s Treasure: Pearls from the Sea of Swerte
These pearls come from the Sea of Swerte. They are a special gift of good fortune from the Duwende’s treasure hoard. This artifact gives a Bonus of +1 Responsibility.
Ruby of Carbunclo
The Ruby of Carbunclo grants a +1 Bonus to Intelligence
Mask of Barong
The Mask of Barong grants a +1 Bonus to Empathy